WARNING: This article contains unmarked spoilers for The Legend of Zelda: Skyward Sword.
Let me preface this half-review/half-some other thing with the qualification that I cannot and will not call The Legend of Zelda: Skyward Sword a “bad game.” Too much work and effort was put in by too many people for me to feel at all comfortable with dismissing it like that. I made a similar qualification before when discussing Grand Theft Auto V; some consideration has to be made for effort and personal taste when reviewing a game.
All that said, Skyward Sword deeply disappointed me to the point where I had to stop and think super hard about whether my problems were with SS in specific or with modern 3D Zelda games as a whole. Continue reading Skyward Sword, Downward Spiral
Here is an excerpt from the February 2004 issue of Electronic Gaming Monthly:
“In real life, Japanese courts are so slow that it can take several years to complete a typical lawsuit. In the world of Gyakuten Saiban (available now in Japan for GBA), which translates to ‘Courtroom Reversal,’ it’s a different story—there’s no jury, no insanity pleas, and only three days to convince the judge that your client’s innocent. How do you, defense attorney Ryuichi Naruhodo, manage this? Simple: Visit the crime scene, gather evidence, and use it to rip the prosecutor’s case to shreds during cross-examination. It sounds boring, but the high-energy anime sequences and nutty characters have made Gyakuten Saiban one of Japan’s most popular adventure series—this third installment is coming to Japan in January 2004.”
Haha! What a weird game that has no chance of ever making it to America, right? Continue reading Ace Attorney: How To Wright A Story