Tag Archives: 3ds

Animal Crossing and the Season of Giving

This article goes live Christmas Eve, so it’s only fitting to tie it into that season of giving. I’ve been getting back into Animal Crossing: New Leaf recently after taking about a year off from it from last October to this October. Those of you who play AC games know the vicious cycle that happens when you’re unable to check in for a couple of days: you get nervous about how different things are going to be when you finally turn the game on again. The slogan for the original Animal Crossing on GCN was, of course, “the real life game that’s playing, even when you’re not.”

When I finally turned it on after about a year, the results weren’t as bad as I was expecting. One of my villagers, Dotty, had moved away, but she moved to GL Head Editor Christie’s town so I can still visit her. There was a new villager, Bree, and she moved away a couple of days after I started playing daily again. The town was, of course, covered in weeds. I had a bad case of bedhead. There were cockroaches all over my house. The villagers wondered what had happened to their mayor. Some of them thought I clandestinely moved away. Cranston thought I had just overslept. But they welcomed me back with open arms.

I think you look just fine.
I think you look just fine.

And now, what the world of AC playfully dubs “Toy Day” is fast approaching. In ACNL, this event revolves around the player playing the role of Santa Claus. Throughout December the villagers will drop hints about what they asked for. Your job is to make sure they get what they wanted. It’s a fun little diversion and a nice way for ACNL to reflect the holiday season. It got me thinking about my personal history with the Animal Crossing series and what it means to be able to go back to New Leaf after a year. Continue reading Animal Crossing and the Season of Giving

The New Revolution: Nintendo’s Renaissance

(Note from the Editor-In-Chief: This article was written before Nintendo’s disappointing response to pleas for equality in Tomodachi Life. While my points in the article still stand and while I still love Nintendo, I cannot pretend they are a flawless company. Until they offer all gamers an equal experience, they will never be flawless. I hold out hope that Nintendo will be a trailblazer not just in video games but in equality. They have listened to the voices of their audience before; those voices are rightly louder than ever now.)

In September 2005, Nintendo changed the game.

This is Satoru Iwata’s keynote speech at the 2005 Tokyo Game Show, an event not usually attended by Nintendo. I recommend watching the entire video, though it cuts off early and the second part is nowhere to be found. But if you want to skip to the important stuff, the video showcasing the Wii (then codenamed “Revolution”) controller for the first time begins at 3:30 and, more importantly, Iwata takes out a prototype and begins to speak about it at 5:45. He holds it up, triumphant, as thousands of cameras flash, seeking to capture a once-in-a-lifetime moment. He knew then that Nintendo was right to codename the Wii “Revolution.” The Revolution began with that controller in the air.

That said, the Revolution had been announced and teased at E3 earlier that year.

Continue reading The New Revolution: Nintendo’s Renaissance