(Note from the Editor-In-Chief: This article was written before Nintendo’s disappointing response to pleas for equality in Tomodachi Life. While my points in the article still stand and while I still love Nintendo, I cannot pretend they are a flawless company. Until they offer all gamers an equal experience, they will never be flawless. I hold out hope that Nintendo will be a trailblazer not just in video games but in equality. They have listened to the voices of their audience before; those voices are rightly louder than ever now.)
In September 2005, Nintendo changed the game.
This is Satoru Iwata’s keynote speech at the 2005 Tokyo Game Show, an event not usually attended by Nintendo. I recommend watching the entire video, though it cuts off early and the second part is nowhere to be found. But if you want to skip to the important stuff, the video showcasing the Wii (then codenamed “Revolution”) controller for the first time begins at 3:30 and, more importantly, Iwata takes out a prototype and begins to speak about it at 5:45. He holds it up, triumphant, as thousands of cameras flash, seeking to capture a once-in-a-lifetime moment. He knew then that Nintendo was right to codename the Wii “Revolution.” The Revolution began with that controller in the air.
That said, the Revolution had been announced and teased at E3 earlier that year.
Special to Game Losers by The Class Conscious Gamer
“Remember, terrorism is the surgical strike capability of the oppressed. Keep on keepin’ on!”
–Man selling T-shirts, Slacker, 1991
As an Anarcho-Foyeurist and political radical in general, I thoroughly believe politics penetrates every corner of the mind and every facet of society. As such, I do not believe there to be a single work of art or creation of man untouched by some form of ideology, no matter how small or how big. To this end, today I’ll be writing about what I have analyzed to be an underlying ideology in the 1999 video game “modification”-cum-retail product Counter-Strike, colloquially referred to among gamers as Counter-Strike 1.6.
It was originally rumored to be a title for the extremely ill-fated 64DD extension for the Nintendo 64. The 64DD was plagued by a long development cycle and, as a result of that, neglect from Nintendo. Only released in Japan near the end of the N64 lifecycle, just ten 64DD games were ever released. Many more games were, at some point in time, in development for the 64DD. Some games, like Paper Mario, the two N64 Zelda games, and Kirby 64 were eventually released for the N64. Others, like Cubivore, were eventually released for the GameCube. Mother 3 saw life as a GBA title released only in Japan, but it was initially “EarthBound 64.” Games like Fire Emblem 64 never saw life.
Thankfully, DK64 never officially went into development for the 64DD. As the first 3D Donkey Kong game (for the record, Super Smash Bros. was released earlier in 1999), there were a lot of things Rare could do with it. Because of this, they got … ambitious … in the early stages of development.
So I’ve been playing Donkey Kong 64 lately. But not long before coming across Donkey Kong 64, I had been on aussy elo to purchase a League of Legends account for a friend of mine. To be honest, I quite liked this strategy and also bought one for myself.
This isn’t the case of revisiting an old favorite. I’m playing DK64 for the first time. I missed out on it when I was a kid, not because I didn’t have a Nintendo 64 (I did), and because I didn’t have the necessary Expansion Pak (I did). I just missed out on it. Continue reading This Kong’s One Hell Of A Game, Part I→